By Keith Herber, William A. Barton
Smooth firearms, forensics, and occupations, plus 4 smooth role-playing adventures.
[from again of book]
Cthulhu and the outdated Ones stay robust within the half-century when you consider that Lovecraft's demise. The globe is well-explored, however the darkness inside men's souls is unfathomed. Now human fortunes surround Cthulhu and the H-Bomb too! Does know-how reduction the fight for stable, or is it helpless opposed to forces from past area and time?
This is a corebook for 1990's name of cthulhu adventures.
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Extra info for Cthulhu Now (Call of Cthulhu)
If the creature has a recognizable mouth and hands, it gains claw and bite attacks. The damage dealt by these attacks is based on the creature’s size. If the base creature has claw or bite attacks, use the better damage value between the base creature’s or the one listed here. Bite Damage 1d4 1d6 1d8 1d10 2d6 2d8 2d10 4d8 4d10 Claw Damage 1d2 1d4 1d6 1d8 1d10 2d6 2d8 2d10 4d8 Special Attacks and Qualities: The degenerate aberration’s supernatural or spell-like special abilities change slightly to reflect its reduced intellectual and magical abilities.
Creating a Degenerated Aberration automatically sense the presence of any living creature that comes within 60 feet of their position. Three inches of wood, one inch of stone, and a half-inch of metal block this ability. Saves: With their increased intellects and alien physiology, awakened aberrations gain a +4 racial bonus on all Will saves. Abilities: +4 Intelligence, +2 Wisdom, +4 Charisma. Awakened aberrations are much smarter and observant than their mundane kin. Furthermore, their improved mental abilities grant them greater personal magnetism.
The only exceptions to this rule are low-CR aberrations that lack powerful melee attacks or useful special abilities, such as the skum or grick. Some aberrations have no use for magic items and spells of any sort, generally because of their body shape. The gibbering mouther lacks the anatomy to make use of almost any item or spell. To help enforce the alien nature of many aberrations, create items for them that duplicate the effects of standard magical items but come in forms that are unusable to humanoid characters.