By William E. Wilson
South and east of the burning sands of a ways Harad lie the towns of Sîrayn. They command the thriving exchange routes of better Harad, a fertile riverine area tucked among the tough wasteland and the daunting spires of the Yellow Mountains. Dynasties come and cross during this immense, cosmopolitan oasis. Amidst mercantile rivalries, a brand new terror confronts the Haradrim. Akhôrahil the Ringwraith - the grim typhoon King - plots the conquest of larger Harad.
Seek your fortune within the lands of larger Harad the place merchant-lords dominate the roads and sinister tyrant enthroned in Tûl Isra ideas the as soon as autonomous towns. darkish minions sway the population, and slavery prospers. Whispered stories approximately Obed of the Másra trace that the hero's mythical guns lie unclaimed in a ruined catacomb.
GREATER HARAD includes
- 22" x 17" FULL-COLOR MAP depicting the region.
- three FULL-COLOR urban MAPS exhibiting Tûl Isra, Tûl Harar, and Charnesra.
- targeted LAYOUTS of the traditional mines underneath Ghabaras, the haunted caverns of Moghóly Dask, and different experience sites.
- IN-DEPTH details at the peoples, cultures, politics, exchange routes, and warcraft dominating the river valleys of larger Harad.
- STATS AND history details for well-known participants reminiscent of Tartas Izain, the Taraskon of Tûl Isra, and his evil Nazgûl grasp, Akhôrahil the typhoon King.
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Additional info for Greater Harad (MERP ICE #3111)
The quiet of the dead fills its vast halls, and shadows lurk in the coffered surface of its vaulted ceilings. The edifice seems to taint the bricks and very air of the street outside. The Tayee Temple - Several streets away, in strong contrast to the Temple of the Silent Ones, the Tayee Temple is filled with rich frescoes and light music, bringing peace and tranquility to all those that enter the doors. Weary travellers of the desert are welcome to rest from their joumey for a one or two days before seeking accommodation‘elsewhere.
1 TUL ISRA TO1 Isra is the administrative capital of Sirayn. It is located on the east bank of the Hayk Sarzain, a ravine filled by the Maudar River to form a deep lake, in the midst of the province of Isra. For centuries, the Tarb of this city has ruled six of the seven cities in the Mezin-tarb. A. 1632,succeed, the conquest of TG1 Harar will complete TO1 h a ’ s dominion over the lands of Greater Harad. HISTORY TO1 Isra was founded in the early Second Age. The Y01 Isra, a trade route branching from the Camel Road near the confluence of the Siresha and Maudar Rivers, even then passed by the city on its way to the Tur Betark and through the mountains to the Utter South.
A. 83, members of Clan Masra refounded TO1Isra south of the village on the east bank. The new location boasted a more defensible bluff which would augment city walls. Some of the building materials were taken from the nearby ruins, but much of the required stone was quarried in the Bru Isra. Initially, a thick wall, twenty feet high, was raised, while residences, shops, a large bazaar and open market, and some administrative offices were constructed within. Gates located on the southem and western edges of TG1 Isra pierced the defensive rampart.