Download Monster Manual by Wizards RPG Team PDF

By Wizards RPG Team

A menagerie of lethal monsters for the world’s maximum roleplaying game

The Monster guide offers a horde of vintage Dungeons & Dragons creatures, together with dragons, giants, brain flayers, and beholders–a immense ceremonial dinner for Dungeon Masters able to problem their gamers and populate their adventures.

The monsters contained herein are culled from the D&D game’s illustrious historical past, with easy-to-use online game facts and exciting tales to feed your imagination.

The chief in supplying modern fable leisure, Dungeons & Dragons is the wellspring for the complete smooth video game undefined, electronic in addition to analog. This most recent version attracts from each earlier variation to create a universally compelling play event, and exemplifies the genuine spirit of a online game that holds captive the hearts and minds of hundreds of thousands of avid gamers worldwide.

• the second one of 3 center rulebooks, this publication information all demeanour of creatures that characters may possibly come across over the process their adventures.
• an important source for Dungeon Masters to take advantage of in populating any form of problem they may contrive for his or her gamers.
• Created as a part of a major public playtest related to greater than 170,000 lovers of the sport.

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Extra resources for Monster Manual

Example text

Even when paid, bugbea rs are at best unreliable a llies, yet goblins a nd hobgobli ns unders ta nd that no matter how much bugbears might dra in a tribe of resources, these creatures a re a potent force. Followers ofHruggek. Bugbears worship Hruggek, a lesser god who dwells on the plane of Acheron. In the absence of their goblinoid kin , bugbears form loose war ba nds, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a cha nce to fight at Hruggek's side.

STR 15 (+2) DEX 8 (-1) CON 14 (+2) INT 5 (-3) WIS 10 (+0) CHA 3 (-4) Skills Stealth +1 Condition Immunities blinded , deafened Senses blindsight 60ft. (blind beyond this radius), passive Perception 10 Languages Common Challenge 1/2 (100 XP) False Appearance. While the blight remains motionless , it is indi stingu is hable from a tangle of vines. INT 4 (-3) WIS 8 (-1) CHA 3 (-4) Condition Immunities blinded, deafened Senses blindsight 60ft. (blind beyond this radius), passive Perception 9 Languages understands Common but can't speak Challenge 1/4 (50 XP) ACTIONS Claws.

These foul creatures thus hunker down in territories where death is plentiful and other carrion eaters have limited mobility. Caves, sewers, dungeons, and forested marshes are their favored lairs, but carrion crawlers are also drawn to battlefields and cemeteries. A carrion crawler roams on the hunt, its tentacles probing the a ir for the scent of blood or decay. In tunnels or ruins, carrion crawlers scurry across the ceiling as they move toward food. In this way, they avoid contact with oozes, otyughs, and other dangerous inhabitants of the darkness, even as they surprise potential meals that don't think to look up.

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