Download Night Stalkers (Hunter: The Vigil) by Chuck Wendig, Justin Achilli, Richard Thomas PDF

By Chuck Wendig, Justin Achilli, Richard Thomas

We percentage related shadows. yet that doesn’t suggest we’re an analogous. They nonetheless need to die.

A moment time.

A ultimate time.

They die through the flame. That method, either one of us see the sunshine, if just for a moment.

This publication for Hunter: The Vigil includes:

• An extreme inspect how the undying Vigil and the immortal vampires come jointly in an everlasting struggle.

• a glance into how each one compact and conspiracy bargains with the callous depredations of vampire society. additionally information new compacts and conspiracies (including the hunters of the Cainite Heresy).

• For vampire-hunters, a bunch of latest strategies, advantages and Endowments (including the Cainite Heresy’s Rites of Denial). For Storytellers, a “build-your-own” vampire part that includes new thoughts to use outdated folklore.

• Philadelphia via evening: town of concord is besieged by means of the everlasting fight of vampire as opposed to vampire, hunter as opposed to hunter, and everyone as opposed to every person.

Show description

Read Online or Download Night Stalkers (Hunter: The Vigil) PDF

Similar role-playing games books

Champions of Valor (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Setting)

Every little thing a participant must comprehend to play actually heroic characters within the Forgotten geographical regions atmosphere. Champions of Valor is a complete consultant to taking part in valiant heroes within the Forgotten nation-states surroundings. The counterpart to Champions of damage, Champions of Valor covers what it potential to be valorous within the nation-states.

Designers & Dragons

Compiled over decades from 1000's of interviews and study initiatives, this booklet is a background of the roleplaying video game undefined, and types the main entire checklist of the entire video games, businesses and proficient participants that experience propelled roleplaying video games to the place they're at the present time. instead of being an easy, linear background, this publication takes a special point of view at the roleplaying undefined.

The Sundered Land

The Sundered Land is a sequence of five single-page video games plus 2 vitamins set within the Sword & Sorcery ruins of the future.

A Doomed Pilgrim is designed for on-line play. You play the pilgrim, and your pals on the web try and see you in your doom.

The different 4 video games are designed for head to head play:

In Caravan Guards, you’re guarding a caravan at the Burnt street, and the chance participant creates monsters and different risks to aim to wreck it.

In evening Watch, you’re passing the evening through telling your comrades tales out of your past.

In At Ends, you’re right down to your ambition and your wits, attempting to make your method at the streets of a urban of intrigue.

In Warriors, you’re assembly your enemies in battle.

There are supplements:

Restless Ambition adapts Caravan Guards to 3 diversified conditions: a necromancer attempting to summon, enslave, or defeat a strong ghost; a lover attempting to hold a forbidden tryst; and one wronged looking redress or revenge.

Roleplaying within the Ruins of the long run recommends stringing the video games jointly, cultivating the abilities of play, and growing new Sundered Land video games of your personal. additionally it is a ludography and thanks.

The video games are at the same time suitable and overlapping, yet self-contained. each one video game performs in 20-60 mins. you could play them in no matter what order you're keen on. you could convey the nature from one online game into the subsequent, or create a brand new personality everytime you like. all the video games has a GM, yet you want to take turns from video game to online game to video game.

Guide to the Technocracy (Mage: The Ascension)

Embracing technological know-how for All Mankind

We are the best medical minds of the area. We impact each element of human society. We safeguard the Earth from the extraterrestrial beings with no and the deviants inside. via order, technological know-how and know-how, our conventions form the process the furure and catalog the wonders of the cosmos. we're there each time somebody makes use of a device. We create the developments that guard and luxury humanity. we elect how the next day improves past this day. while you're able to form the area and keen to sacrifice your self for humanity, you may be one among us.

One global, One Union

All the data had to run a Technocracy - established Chronicle: Technocracy characters, new skills, units and techniques, Technocratic association and extra. discover the defenses of Technocratic bases, their corridors of political energy and their hopes for the longer term. realize how they take care of supernatural threats and what wonders they discover. examine the Union's ideals and objectives, and the way it plans to empower all of humanity.

Extra info for Night Stalkers (Hunter: The Vigil)

Sample text

They have to jockey for position. They have to engage in the one-upmanship. They have to fight amongst themselves. Even vampires who are closely tied together often end up hating each other, even when they love each other (which makes a twisted sort of sense—the old cliché about love and hate and the two sides of the same coin and everything comes to mind here). When you spend your entire existence emptying the life from people, you find that betrayal comes easy, too. Of all the social monsters that hunters are likely to meet, vampires are perhaps the most likely to enter 37 chapter one: Night country into their own very small, limited kind of civil war.

I maintain my dignity. Often, it is all I have. “I am at a loss as to why you pay me this visit, M ademoiselle, ” I say, sitting up straight, my hands clasped in my lap atop the covers. 35 chapter one: Night country “Ther e is no such place as Thélème, ” she says simply. A “ nd if ther e is no Thélème, ther e can be no Chevalier Thélème. ” “ But ther e is no Demoiselle DeFay, either. You wer e never born. You never existed. Your name does not exist. ” “My visit her e concerns the Duc D’A ssame, ” she says, sitting down at the foot of the bed and waving a small, graceful hand at me with an elegance and nonchalance that briefly mak es me rather glad I have my hands clasped in my lap.

Perhaps if I write it down, and tear the pages from my diary, I will forget it as one would a fevered dream. The dead man (Pvt. Owen, George. He was only 16) was not the only casualty of the attack. Three others died: Pvt. Jones, Rhys John; Cpl. Jones, Rhys Owen; Pvt. Holme, Timothy). But here is the most peculiar thing: they died with their masks on. Each man showed no sign of having choked. There was, according to the SergeantMajor, nothing that anyone could tell was wrong with the gas masks.

Download PDF sample

Rated 4.10 of 5 – based on 31 votes