By Monte Cook, Sean K. Reynolds, Shanna Germain
Strong, Fierce Glaives. Reality-Bending Nanos. Jacks of All Trades.
The characters of the Numenera RPG are diverse and intriguing—and there are such a lot of innovations! Even once you decide to be a glaive, will you be a captivating glaive who Leads, a realized glaive who Wields guns right now, or a swish glaive who Rides the Lightning?
Create characters, discover the environment, and study the fundamental ideas during this low-cost player’s replacement to the Numenera corebook. It’s ideal for buying a style of the sport, having an additional ideas and atmosphere reference to be had on the gaming desk, or for online game masters handy to new gamers. ThePlayer’s advisor is a ravishing, prepared source for a person taking part in Numenera, and an excellent creation and educating instrument for the game.
The Numenera Player’s consultant packs much right into a 64-page package:
Read or Download Numenera Player's Guide PDF
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Additional resources for Numenera Player's Guide
Enabler. Master Fletcher. You are specialized in making arrows. Enabler. Tier 4: Quick Shot. If you roll a natural 17 or higher with a bow attack, instead of adding damage or a minor or major effect, you can make another attack with your bow. This attack reuses the same Effort and bonuses (if any) from the first attack. Enabler. Master Bowyer. You are specialized in making bows. Enabler. Tier 5: Phenomenal Archer. You are specialized in using bows. Enabler. Tier 6: Powerful Shot (2 Might points).
You need money to fund your studies. 3. You believed that the task might lead to important and interesting discoveries. 4. A colleague requested that you take part in the mission as a favor. 35 7 • Hedge Magic (1 Intellect point): You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can’t use hedge magic to harm another creature or object.
For example, you could spend 3 Intellect points and 2 Might points to apply two levels of Effort to attacking with a sword. Enabler. • Lunge (2 Might points): This move requires you to extend yourself for a powerful stab or smash. The awkward lunge increases the difficulty of the attack roll by one step. If your attack is successful, it inflicts 4 additional points of damage. Action. • Slice (2 Speed points): This is a quick attack with a bladed or pointed weapon that is hard to defend against.